The North Poles is the fourth and final level in Xmas Lemmings 1992.
Strategy[]
This level requires some precision and has a tight time limit. Make the first Lemming a Builder at the edge of the thin starting platform. The second should become a Digger about the same place to shave the right side of the pillar. The first should build again just right of the second pillar's center, and be a Climber if he isn't already to serve as a Trailblazer. The second should build once low enough for the bridge to completely seal the gap. The first should dig the right edge of the third pillar. Between a quarter and a third of the way down, build to skip over the fourth pillar. Repeat a similar process on the fifth and sixth pillars. As he builds to the Exit portal, the second should be made an Athlete while facing right.
Game completion[]
After completing this level, the following messages will come up:
Amiga[]
- Well done, all four levels completed.
- We hoped you enjoyed that taster.
- Lemmings II The Tribes is coming soon, featuring over 50 new attributes!
- A happy Christmas from all at DMA, we hope you enjoy our further games.
DOS[]
- CONGRATULATIONS! You have completed all the levels, now back to the start.
Macintosh[]
- Can't get enough of those yule-bedecked green haired numbskulls?
- All of a sudden you have an insistent, compulsive need to save those bouncing little rodents!
- Lemmings is available from software retailers, or you can order by calling:
- In North America: (800) 438-7794
- In Europe/U.K.: +44 (51) 709-5755